Kal-Arath Solo Actual Play Ep3
Episode 3
In the last session, Dumai found a buyer for his newly
hatched teradun and was able to trade it for 200s. As he traveled through the grasslands toward
a nearby settlement, he encountered the sorceress, Ithela, who asked him to help
her in a quest in a nearby monastery. In
return, she would use her power to help guide him in his hunt for the white bison
of corruption. Unbeknownst to Dumai, she
also must perform a sacrifice to her demonic patron every lunar cycle.
Let’s assume that the lunar cycle in Kal-Arath is 28 days and that some of the
cycle has already begun. We’ll roll a d20 to find out how many days until her
sacrifice is required.
d20=11 days
We’ll bypass our normal daily checks, except for the Weather
due to our journey into the monastery.
Weather: 4 Unexpected Rain
Dumai and Ithela awoke in the morning to another rainy day
in the grasslands. Luckily for them,
they will be indoors in the monastery.
But rain might be more welcome than what they may face inside the
monastery. “So, what are you looking
for here?” Dumai says to the woman as they pack up their camp.
Ithela wipes the rain from her face and hesitates. “Honestly, I don’t know specifically. I had a dream…or vision…that something of
great power would be a boon to me here.
I trust my powers will not misguide me, and so I have come to bring
whatever it is into my hands.” Dumai gave
a gentle harumph. He respected mystics,
but their vague answers always made him less than comfortable. He accompanied her through the crack in the
rock that opened into the monastery inside.
This is my first dungeon in Kal-Arath, so let’s roll one up
and see what we get. We know this is a
monastery (or temple), so we won’t roll on the nature of the location
table. Let’s see what the size is:
D6=3 Medium. 5
Areas
Here’s how the dice fell on my desk
I rolled all of the passages between the areas, and as we
traverse them we will roll to see if there is an encounter. 1= Empty for the entrance, 4= NPC, we’ll
roll them as we encounter, 6= Boss room.
We’ll roll for it when we encounter it.
Area 1 Oracle B (people,place,things)= 54 Crumbling
Dumai and Ithela find themselves in the entrance area of
the monastery. The walls were once
plastered white, but time has not been kind, and it has mostly sloughed off
into piles of dust along the walls.
There is a door in the southern part of the room, but the ceiling has
mostly collapsed in front of it, and it is blocked. It will take some time to dig through the debris
in order to access it.
Does Ithela notice the secret passage going east? 2d6+INT= 8 Yes
Dumai begins poking at the fallen plaster and timbers blocking the
doorway, attempting to shift the material without causing further
collapse. He looks over his shoulder to
see Ithela tracing her fingers against the eastern wall, her eyes closed. Without saying anything, she presses her
fingers against the wall in a particular pattern and gives a firm shove. The wall groans then shifts on an axis,
revealing a narrow dusty passage. She
turns to Dumai and gives a wink, then moves into the passageway.
Foe encounter d6=3 No
The two move through the corridor, their shoulders
brushing the walls as they squeeze through the narrow hall. Ithela is in the lead, using her hands to
find her way in the darkness. Finally
they reach another door, and she presses it open. Inside, a oil lantern sits on the floor,
illuminating the space.
NPC Roll d6=1 Treasure Seeker
Reaction roll 2d6= 6 Angered, Hostile
Oracle B description= 42 Profane
Is there treasure in the room? D6=6 Yes, and.
I think that means that the NPC has already been gathering treasure and
is using this secret room to horde it all until he is ready to leave.
How many treasures d6=5
Treasure d66=55 Masterwork Steel Sword (150s)
Treasure d66=52 Enchanted Amulet +1 Armor(200s)
Treasure d66=33 Grain Sack (10s)
Treasure d66=Engraved Silverware (15s)
Treasure d66=Wooden trinket (carved into a white bison! 2s)
Whatever the original purpose of this room was, now it is playing host
to a host of treasures along with the person hoarding them. Along the walls are murals depicting people
hunting bison, with a huge white bison towering over the others. Someone has smeared mud or feces over the
mural, especially over the hunters.
Dumai immediately spots a small carving amongst the piled treasures, a
white bison! Perhaps this monastery
holds some secret toward his goals.
NPC Treasure Seeker Motivation: 32 Explore Unknown
NPC Traits: Moody
Weapon d4 type:3 Heavy. Greataxe
HP=d6=6
The man turns when he hears the door open and snatches
his greataxe from the ground next to him, “Stand back! This is mine! Get out!”
Ithela raises her hands to calm him down.
“We don’t want your treasure; we come to find something else here…more mystical
in nature.” 2d6+PRE to calm him=
11 Success!
The man slightly lowers his weapon but still is on guard. “I’ve been in every room but one here…I…was
not prepared to face it alone.” Oracle,
does he want to help us face the boss of this dungeon? Unlikely 3d6= 2 No, and. I think that means he wants us to leave, but perhaps
he could be convinced?
Before Ithela can say anything further, Dumai points to the carved bison
and then to the mural. “Do you know
anything of the White Bison?”
“White bison, what? No, I know or care
nothing of it.” He responds
angrily. “Now get out. You will have to come back once I leave if
you want to face this mystical whatever it is.”
Ithela tries to charm him 2d6+PRE=6 Fail.
“Perhaps there is something…else…we could offer you if you allowed us to
proceed?” And she ran her finger down
the curve of her hip. The man guffawed
and hefted his axe.
“Not likely, now get out!”
Oracle, does Ithela relent and leave? Unlikely 2d6=3 No, but. What does she do? Oracle A=16 Separation
“Very well,” she says with acid in her voice, and she turns away from the
man, pushing Dumai in front of her. When
Dumai goes through the door, she closes it behind him and turns and casts a
spell at the Treasure Seeker. She begins
to wave her arms in the air, and her voice rings out in a reverberating tone
that is impossible to be made from a human throat.
She casts Clouds Descend to the Earth 2d6+INT= 10 vs 9 Success! Lasts for d6=3 rounds. First round damage d6=3 NPC HP 6-3=3
A thick fog suffuses the room, rising from the floor and falling from
the ceiling simultaneously. As the mist
touches the flesh of the treasure seeker, it begins to slough off like the
plaster on the walls, peeling and oozing in sores. He screams in terror and agony. Dumai turns and begins to bang on the door,
trying to open it, but Ithela has braced her back against the door, and is
keeping it from opening. “Do not enter
here, Dumai! It isn’t safe for you!”
Roll initiative d6+AGI= 1 Fail.
NPC goes first
Treasure Seeker attacks Ithela. 2d6+AGI
dodge= 7 Fail Damage 2d6 take
best=1 Ithela HP=3
The man rushes forward, bringing up his greataxe in a cruel overhanded swing. Ithela moves to dodge aside, but the downward
stroke is too quick, and the blade bites into her arm. She cries out as blood rushes from the
wound. Dumai pulls on the door, and sees
the melee in front of him. The fog begins
to curl outward toward him in the passageway, and he quickly backpedals away
from the mist. He draws an arrow into
his bow, and lets it fly toward the man in one fluid motion as he moves
backward.”
Dumai attacks man 2d6+AGI= 4 (rolled double 1’s critical fail).
Dumai stumbles on an upraised stone in the dark hallway and falls
backward, his shot clattering against the ceiling.
Oracle, does the mist move quickly enough to touch Dumai? Yes, and. D6 damage=6 Exploding dice d6=1 Total 7 HP 5-7=-2 Roll on Wound table 2d6=4 Severed or destroyed limb. USE FATE POINT NOWWW! Wound table reroll 2d6=8 Unconscious 2d6 rounds=5
rounds
The creeping fog swims over Dumai’s extended left foot, and immediately
the boot dissolves and his foot begins to weep in bleeding sores. A cry is ripped from Dumai’s throat that echoes
through the monastery. “Dumai, you fool,
I told you to wait!” Ithela gasps. And she lashes out at the treasure seeker
with her flail, to punish him for the damage done to her companion.
Attack NPC 2d6+STR=10 Hit. D6=6
Exploding Dice 6 = 12. HP 3-12= Dead
The metal tips of Ithela’s flail whip cruelly into the throat of the
man, and he collapses to the ground in a pool of his own blood and suffering. She immediately begins to search through his
gear, searching for something to treat Dumai’s wound with and stop the corruption.
Oracle Does the treasure seeker have any healing herbs? 1 No, and. Damn.
I think this means some of the rest of his gear is also corrupted by the
mist. D6 which item is destroyed by the
mist 1-5 his treasures 6 is his axe = 1 masterwork sword
Ithela searches desperately for something to use as healing for Dumai,
but even as she rifles through the man’s belongings, the corruption of the fog
eats away at his goods. The hilt of the masterwork
sword completely dissolves and renders it useless without repair. She rushes back to Dumai as the fog
dissipates. He lays there unconscious. She looks at the mess of sores on his foot. “I’m going to have to bind this, or you may
suffer permanent damage.” He doesn’t
seem to hear, and she rushes over to the dead man’s cloak and tears strips of
it off to use as bandages.
Ithela wraps the wound with the strips of cloth, then drags him into the
treasure room. She disposes of the
ruined corpse of the treasure hunter outside, then binds the wound on her arm,
and resolves to push on further once Dumai recovers. She grabs the amulet and places it over her
neck. She then picks up the Greataxe and
gives a nod at the heft. A fine weapon.
HP Recovery at battle’s end.
Dumai HP 1, Ithela HP 4
Foe encounter in passage d6=1 Yes 2d6=10
Giant Snake. HP 4d6=12 Reaction= 8
Neutral
Dumai awakens a few minutes later, and Ithela helps him
to his feet. He looks at his ruined boot
and bandaged foot, then goes out to check the dead man’s boots.
Oracle do they fit? 1 No, and.
They too were destroyed by the mist.
Dumai rejoins Ithela as she is checking the door leading further into the monastery. “What was that?” he asks.
“Power,” she responds curtly. Without looking back, she pushes through the door
on the opposite side of the room, and it reveals a narrow, winding
passage. They slip through the door, making
sure it is securely closed behind them, the lantern held high. As Ithela slinks through the hallway, the
light outlines the coiled-up body of a giant snake ahead. It remains coiled as she slowly approaches,
but it watches her carefully.
Oracle can they move past it without it attacking? D6=5 Yes!
They begin to very slowly edge past the beast, its tongue
flicking out occasionally as it tracks their every movement. They press themselves up against the wall to
create as much distance between them and the snake as possible, but the narrow
hallway doesn’t allow for much room.
Regardless, the snake seems disinterested in attacking as they edge their
way past. Ithela heaves a sigh of relief
as she moves into the next room, Dumai close behind her.
Boss room roll d6=2
They walk into a round chamber.
In the center, a raised stone obelisk holds a heart shaped organ from
some unknown beast, pulsating with a sickly green light. Around the room lay the corpses of various
men and beasts, all in various stages of decay.
The light from her lantern glints from coin scattered around as
well. There are probably hundreds! Propped against the obelisk is a wicked iron
mace and a sculpture of a rearing horse. The organ suddenly pulses with a greater light
and a [d6=5] beastman appears as the light dims!
Initiative d6+AGI=5 vs 4 PCs go first
Cast Cloud of Corruption 2d6+INT=7 vs 9 Fail. -1 HP = 3 HP
Dumai attack with bow 2d6+AGI=5 Fail
Beastmen d6 HP=2 Attack claws d6/d Morale 6
The beastman stands confused, watching this strange woman gesture and
shout out words, but then nothing happened.
Dumai’s arrow zips past it. It growls and then rushes forward, extending
it’s clawed hands to rend him to bits!
Dumai Dodge 2d6+AGI= 9 Pass
Dumai uses his bow to slam into the creature, knocking his clawed hands
away and foiling his attack. He drops
his bow and draws his hatchet to cleave into the beast’s back.
Dumai attack 2d6+STR=7 Miss
Ithela attack 2d6+STR=12 hit damage d6/a
= 5 Beastman dead
Recover 1 HP Dumai. 2 HP
The beastman dodges aside from Dumai’s strike, but Ithela swings simultaneously
and her greataxe cleaves into his spine, killing him instantly. As they catch their breath, the organ pulses
the green light once again.
2D6=7 wolf 2d6 HP=6
Initiative d6+AGI=6 PC’s go first
Dumai attack with bow 2d6+AGI=9 Hit. damage d6=3
Wolf HP 6-3=3
Ithela attack with greataxe 2d6+STR=7 Miss
Wolf attack (twice) dodge Ithela 2d6+AGI=4 fail and 3 fail. damage D6=4-1 and d6=2 HP -1
Dumai looses an arrow at the sudden appearance of the wolf. It slams into the beast’s flank and it gives
out a yelp. Ithela rushes forward with
her greataxe shouting “We have to destroy that organ!” She swings at the wolf in front of the obelisk,
but it dodges aside nimbly and bits her thigh.
She cries out in pain and it drags her to the ground.
Ithela wound roll 2d6=8 Unconscious for 2d6 rounds=9
New foe 2d6=9 Raptor lizard. 5d6=12 HP
Oracle does the raptor attack the wolf, easy prey? Likely 2d6=4,5 Yes!
Dumai attacks the organ with his bow (advantage stationary target) 2d6+AGI=11
Hit. D6=6. 24HP left
Raptor attacks the wolf 2d6 twice=Miss both times
Wolf attacks raptor= Miss
New foe 2d6=7 Wolf 2d6=9
This is crazy, and I don’t think we will survive if we continue. I think I’ll try to coordinate a retreat.
Dumai startles as yet another wolf appears when the light pulses again. It joins it’s fellow in attacking the raptor
lizard and a flurry of claws and toothy maws strike out at one another. Dumai takes the opportunity to rush forward
and drag Ithela’s unconscious form from the room. He unfortunately was unable to grab the greataxe
as well. He closes the door behind them, growls, snarls, and hisses filling the
room. The lantern was luckily attached
to Ithela’s belt and it casts an uneasy shadow across the snake inside the
hallway.
Oracle is it still sitting there? D6=1 No, and.
Upset by all of the commotion in the next room, the snake begins to
uncoil and slither toward the two humans.
Initiative 2d6+AGI=3 vs 4. Snake
goes first
Snake HP 4d6=12 Morale 8
Dumai dodge 2d6+AGI=9 vs 8 Pass
Dumai attack 2d6+STR=8 Hit. Damage d6=5 Snake HP=7
Ithela 7 rounds til awake
The snake strikes out at Dumai, but he dodges aside and slams his
hatchet into the beast’s outstretched neck.
It recoils in pain.
Morale save 2d6=9 vs 8 Flee
The snake decides it is better to hunt for easier prey
and slithers into a crack in the wall, retreating from the battle. Dumai wastes no time and drags Ithela back
into the treasure room. He ensures both
doors are secured and awaits her to awaken.
Both recover 1 HP. Dumai 3 HP,
Ithela 1 HP
When Ithela finally recovers, they both sit in silence, nursing their
wounds. After some discussion about
their chances of beating this…thing in the other room, they decide to sleep on
it and decide in the morning. They secure
both doors using some wedges of stone so that they cannot be opened without
much noise and effort, and decide to sleep for the night.
Night encounter d6=6 No
-2 rations, 4 left
Restore full HP. Dumai 5, Ithela 4
That’s going to wrap up this session, wow, I thought Dumai was done for,
then Ithela dropped as well. Definitely
a crazy session. I’m not sure if next
time we will risk facing the green heart or not…we’ll let the oracle decide I
guess. I hope you enjoyed this episode,
if you did, I would love to hear from you!

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