Kal-Arath Solo Actual Play Ep2
Kal-Arath Episode 2
In the first episode of the adventures of Dumai the hunter, he set off on a
journey to find the legendary White Bison of Corruption that his parents had
hunted their entire lives. He did not
know what had become of them, but he assumed the worst. During his hunt he was lucky to find a
teradun nest. He defeated the 2 flying
lizards and was able to retrieve an egg from the nest. Unfortunately, it is near to hatching, so he
will need to get it to a trainer soon if he wants to sell it.
Day 3
Weather Spring: d6=4 Unexpected Rain, foraging -1
Lost d6=3 No
Forage= N/A
POI d6=5
d66=15 Stone Watchtower Foundation
Encounter d6=3 None
Dumai was unpleasantly surprised to be awoken by rain the next
morning. He pulled his cloak tightly
over his head and unstrung his bow. It
wouldn’t do to be caught with a wet bowstring.
He began to walk, head down through the rain until he happened upon the stone
foundation of a watchtower. He did not
know much about the history of the people from before here in the Heart of the
World. He began to search through the
ruins to see if he could find anything interesting.
Oracle Does he find anything of note in the ruins? D6=5 yes
Is it guarded 1-2 is a foe. D6=3 No
d66=36 Adventure’s Bones
He picks his way through the stones of the ruins, hoping for a coin or
two to have escaped notice. Beneath a
pile of rubble he finds the ever-grinning skull of a long dead person. Maybe they had stayed here after being
injured, maybe they died in the collapse of the tower? Dumai would never know. He placed a few of the stones over the bones
as a burial and decided to go ahead and camp here in the ruins. Some of the stones still stood in such a way
to block some of the rain.
Oracle Does the egg hatch today? Likely 2d6=3,6 Yes,and.
I’m going to take that to mean it is very hungry.
Dumai no sooner has a fire blazing when he hears a crack
in his pack. He opens the flap and sees
a baby teradun pecking through the shell of the egg. He sits the egg near the fire, but not too
close, and watches in amazement as the creature starts his journey. Not unlike
Dumai’s own. After a few hours, the baby
lizard lays near the fire and hungrily consumes 2 of the rations Dumai offered
it.
-3 rations
Night encounter d6=4 None
Day 4
Weather Spring: d6=3 Lightly Cloudy No mods
Lost d6=1 Yes
Forage= N/A
POI d6=1 none
Encounter d6=5 yes
d66=45 Artifact Dealer with 3d6=5 guards
Reaction PRE 2d6+0=8 Neutral
Dumai awakens to find the rain has stopped sometime in
the night. He feeds the hungry teradun a
ration [9 rations left] and rises to leave the ruins. He sets off through the grasslands,
constantly looking into his pack to check on his new ward. Before long, he realizes that he has gotten
lost once again. All around him, the
grass looked the same. He sighs in
disgust at himself, and continues onward to the north, remembering that his
parents mentioned a village was somewhere in that direction.
After a few hours of travel, Dumai spots a camp up ahead. A small cart with 6 people milling about
it. He looks into his pack and gives his
new lizard a small pet, only for it to nip at his finger. He wonders if these folks might be a merchant
willing to take this burden from him. He
gives a shrill whistle to alert them of his approach. 5 of the men are armed with a variety of
weapons and they gather with their weapons at hand. Dumai puts his hands in the air in a gesture
of peace and walks slowly toward them. They seem to relax, but only a little.
When he is near enough, he calls out, “I have goods to trade, if there is
interest. If not, I will be on my way
with no trouble.” He waits a moment for
a reaction. The guards talk softly to
another man, dressed in rich robes. [Traits d66=26 Cold] The man stares coldly at Dumai as he
approaches.
“I deal mostly in artifacts, it seems unlikely a…nomad…such as yourself would
have what I desire.” He speaks in a low voice, full of disdain. Dumai is not an overly proud man, so he lets
the opinion of this stranger flow past him.
“I have a freshly hatched teradun, ripe for training. I also have some herbs, if that might
interest you.” Dumai offers with a smile.
Oracle Is the artifact dealer interested? Likely 2d6=5,5 Yes! Since it wasn’t a “Yes,and” I’ll assume he is
only interested in the teradun. I think
this is a prize worth quite a bit, same as a good horse. d6*100=200s
The revelation of a baby teradun seems to thaw his cold demeanor, and he
immediately expresses interest. After a
bit of haggling, they agree on a price of 200s for the small beast. Dumai is a little heartbroken to see the
little fella go, and he gives it one more ration before handing it over to the
trader. [8 rations left]
Oracle does the trader know the way to the nearest village Likely
2d6=1,5 Yes. I’ll take a +1 the next day
for my lost roll.
They offer Dumai to camp with them for the night, and he happily
agrees. He regales them with the tale
of how he found the egg and defeated teraduns guarding it. They seem genuinely enthralled with his story
and they have a nice meal together.
-1 ration 7 left
Night encounter d6=4 No
Day 5
Weather Spring: d6=4 Unexpected Rain -1 foraging
Lost 2d6+1/d=3,5 No
Forage= N/A
POI d6=4 No
Encounter d6=6 yes
d66=65 Cursed Traveler
Reaction PRE 2d6+0=12 Actively Helpful
The next morning starts with rain once again. Dumai says farewell to the traders and sets
off to the north once again. The
directions given to him by the traders were well met, and he has his bearings
now. He trudges through the rain for a
few hours and sees a traveler coming his way, wading through the grass. The woman waves her hand in a friendly manner
while they are quite a distance away.
Dumai returns the wave, and they meet and shake hands.
d66 Role= 54 Sorceress
d66 Motivation=54 again Achieve Greatness
d66 Traits=51 Strong
Rumors d66=45 Hidden monastery
Name Ironsworn= Ithela
Dumai meets the woman, Ithela, and learns that she is a sorceress on a quest to
learn new spells. She appears to be a
very strong woman, both in mind and body.
She is very lithe in her leather leggings and tunic. Her short brown hair is slicked down with
rain. She tells Dumai that she is on her way to a nearby hidden monastery,
where she can find a ritual to increase her power. After some discussion, she invites Dumai to
join her in the quest. In return, she
will use her powers to assist him in his hunt.
Oracle What manner of curse does the sorceress have d6 [1-3: DOOM, 4-6:
Roll on Insight]=2. DOOM= 2 Each new
moon, the caster must sacrifice something of great value (monetarily or
otherwise, up to and including human sacrifices). Failure to do so may result
in a curse or the loss of powers.
Oracle Does she intend to sacrifice Dumai Unlikely 2d6=5,3 No, but. I’m going to take that to mean that she is
not befriending him with the intent of a sacrifice. But if no other sacrifice is available, she
will do whatever she must.
Dumai and Ithela make the rain-soaked journey to the
location of the monastery. It truly is
hidden, with the entrance being a mere crack in a stone cliff face. It is getting late, and they decide not to
try to delve into the monastery during the night. They find a nice overhang in the cliff and
make camp.
-1 ration 6 left for Dumai and 0 for Ithela
Night encounter d6=4 No
Now, we’ll roll up Ithela’s stats.
STR = 1
TOU = 0
AGI=0
INT=2
PRE=1
Skills:
Mystic: Make a demonic pact [d6=3 Corruption].
We have already established her DOOM.
Spells: These are the spells she can
cast with her INT of 2.
PACT OF CORRUPTION
I. Decay is the Way of All Things — Animate one recently deceased body
to serve
you for d6 hours, with whatever gear/equipment it had in life. Only one
undead servant may be animated at a time. After d6 hours, it returns to death.
STATS: as Skeleton Warrior (Bestiary)
II. Clouds Descend To The Earth — A thick fog 30’ around the caster
causes d6
damage per round to all inside it except the caster for d6 rounds.
HP=4
d6X10=30s
Weapon: Flail d6
d6=1 ration
That’s it for this session! Next time
we’ll see what lies in the monastery for Ithela!
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