NoteQuest Adventures Part 3
Due to Littlefoot’s demise last week, the duke of the Black Bear
clan has hired someone to go retrieve his son’s belongings (and body) so it can
be laid to rest properly. And so, another character awaits!
Bold text: mechanics
Italics text: Roleplaying
Plain text: Out of character explanation
Materials: NoteQuest Expanded World Adventure
Race:
2d6 = 4 Pixie, 8 HP, Start with 5 random Basic Spells
Class:
2d6 = 7 Guard, +4 HP, Short Sword 1d6 damage
Spells:
4: Cold Ray – 4 damage to one monster, it cannot attack
next turn
3: Teleport – Can teleport to any empty room, can be used to escape combat
2: Light – Creates a globe of light to replace a torch (does not use hand)
1: Heal – Heals 5 HP
6: Fireball – Deals 5 damage to all monsters in a room
I can’t believe I didn’t get a single instance of the same
roll twice. That’s my luck today, I
guess. I suppose it gives me a nice
variety of different spells…though that 12 HP scares me!
I pulled a name from Ironsworn Elf Names: 91 Cybela
Cybela answered the call of the Duke of the Black Bear clan
and entered his audience chamber.
Hearing the news of the disappearance of Littlefoot, she was very
distraught! She had been the guard of
Littlefoot’s chambers for the past several years and had grown to love his little
antics. She swore that she would delve into The Tomb of the Eternal Darkness
and bring him back, then go back to exact vengeance on the beasts therein.
As a reminder, here is the map when Littlefoot was ended:
Just like when you rest in the city, the rooms will be reset
with monsters. I’ll leave the unlocked
doors unlocked, so we’ll let the oracle decide if she enters the left or right
door in that first corridor, since they are both unlocked.
Cybela flicks her wings nervously as she enters the entry
corridor of the tomb. Ahead she can see three
doors. Two of them appear to be
unlocked, one is locked. She attempts
to look for clues as to where Littlefoot might have gone, but alas, the floor
is crisscrossed with tracks in the dust.
Oracle roll: 1-3 Left , 4-6 Right – 4! She’s on the track of Littlefoot!
Monsters: 2d6 = 2, Ghost of the Prince (6 HP; 4d;
Intangible)
Cybela walks into a room filled with melted candles, with
a secret door open to a stairway leading down.
She begins walking towards the stairway, assuming that is where
Littlefoot would have gone, when she hears an otherworldly voice, “Who dares
disturb my slumber!”
Cybela attacks:
1d6 = 6 That would be good
normally, but due to the ghost being intangible, it ignores the attack on even
numbers!
C HP: 12-4 = 8
Cold Ray 4 damage; Prince 6-4 = 2HP and he loses his next
attack
Short sword: 1d6= 5!
Yes! Prince 2-5 = Dead
Cybela doesn’t waste time and slashes the ghost of the
Prince with her short sword. The thing
laughs as it passes through him harmlessly.
“Fool!” he hisses and reaches his
ethereal hand into her heart. She grunts
from the cold that overcomes her body, then gets an idea! Cold Ray!
She points her fingers into the face of the ghost and unleashes her cold
ray magic. It seems to have affected him
greatly and it hovers there, stunned.
She tries once more to slash it with her short sword and the ghost seemingly
pops like a soap bubble and disappears.
It seems obvious that an open secret passage would be the
path taken by Littlefoot, so I won’t bother with an oracle roll here.
Cybela descends the staircase carefully and enters a
dimly lit corridor. Two doors stand at
the end of the hallway, one is unlocked, so she pushes into it.
Monsters: 1d6 Scorpions = 4 Oh no (2HP; 1d; Poison)
Fireball: 5 damage to all monsters in room, defeated
Cybela sees a room full of skittering scorpions and
decides to not waste any time fighting.
She outstretches her hand and unleashes her fireball. The arachnids are incinerated. There is another unlocked door to her north,
this must be the way Littlefoot went…
She enters a room filled with pillars. And there in the middle of the room, lies
the still form of her little ward, Littlefoot.
She chokes back a sob and steels herself as she sees a massive bone
golem approaching from the pillars.
Monsters: Bone Golem (12 hp, 5 d, undead)
Honestly, I don’t see a way I can win this fight…I have
expended my two attack spells, and am down to 8HP. Oh well, here goes!
Move silently: -1 torch ; Monster roll to see me: 1d6=2 (they
only succeed on a 1)
Cybela creeps up to the form of Littlefoot, silently keeping
an eye on the hulking mass of bones. She
readies her Healing spell as she reaches out to Littlefoot’s body, but alas he
is gone. She gathers up his body in her
arms, along with his belongings. She
then proceeds back out of the dungeon and returns the fallen hero to his family.
+68 coins; Rapier 1d6+1; Ring: Armor of the Gods (ignore
Deathtouch); Lamp (light with no hands)
She’ll return to the city and spend 1c to rest up and reset
her spells. Sell her short sword for 1c
and keep Littlefoot’s rapier. Spend 2c
to refill her torches.6
Littlefoot’s family weeps as Cybela lays his body down at
their feet, and she swears to once again set forth and finish the evil that
waylaid their Littlefoot.
Ok, so at least I was able to get Littlefoot out of the
tomb. Looks like next time we’ll just
explore the remaining empty doors to try to find the boss. So, at least we won’t have to face that Bone
Golem in the pillar room! See you next
time!
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